Todoo

Mobile App - UX Research - Health - Design Thinking

Company

Todoo

My Role

Product Designer

Tools

Figma Notion ChatGpt

Timeline

2024

Description

Todoo is a comprehensive mental health and emotional wellness app designed to help busy professionals balance their work and personal lives, offering tools for tracking habits, mood, and stress, along with a supportive community.

Context

In a world where work stress and lack of work-life balance are common, Todoo emerges as a comprehensive solution for professionals seeking to maintain their mental and emotional well-being.

Problem to solve


Many busy professionals struggle to manage their stress and emotional well-being due to the lack of integrated tools that combine habit tracking, mood monitoring, and a supportive community. Existing apps often focus on productivity or physical health, but few address mental and emotional well-being holistically.

Development Process Using Design Thinking


We used Design Thinking to develop Todoo, following these key steps:

  1. Empathize: We conducted surveys and interviews with potential users to understand their challenges and needs regarding emotional well-being and stress management. We gained key insights such as the importance of personalization, ease of use, and the desire for a supportive community.


  2. Define: Based on the collected data, we identified specific problems like the difficulty in maintaining healthy habits, the need for stress management tools, and the lack of a community offering emotional support.


  3. Ideate: We organized brainstorming sessions to generate innovative ideas that could solve the defined problems. We prioritized features like habit tracking, mood and stress logging, and the integration of an active community.


  4. Prototype: We developed low-fidelity prototypes to visualize the ideas and gather initial feedback. These prototypes included a dashboard with wellness metrics, an activity calendar, and customization options.


  5. Test: We tested the prototypes with real users and collected their opinions. We adjusted the design and functionalities based on their feedback to ensure Todoo was intuitive and effective.

Development of User Personas, Buyer Personas, and Archetypes


User Personas, Buyer Personas, and Archetypes were developed based on qualitative and quantitative research to guide the design and functionality of Todoo, ensuring the app meets the real needs and behaviors of users.

Benefits of Research and Its Impact


The research provided valuable insights that guided the development of Todoo, ensuring precise alignment with user needs and enabling significant innovations that differentiate the app in the market. Data from the surveys showed that the primary age range of users is 16 to 34 years and there is a great concern for mental and physical health. The interviews revealed the importance of an intuitive interface and personalization according to user needs.

Solution to the Initial Problem


Todoo offers a holistic and personalized platform that combines habit, mood, and stress tracking tools with a supportive community, helping users maintain their emotional well-being while managing their daily responsibilities. Key features include a dashboard with metrics, an activity calendar, and self-care reminders.

Conclusions


Todoo has been developed as an effective solution for the emotional well-being and stress challenges of busy professionals, offering an intuitive and personalized user experience that promotes a balanced and healthy lifestyle. Detailed research and user focus have been crucial to ensuring the app's success and relevance in the current market.

On a personal level, this project has allowed me to better understand the profound needs and challenges related to people's mental and emotional health. I have learned the importance of empathy in design and how a user-centered approach can lead to more meaningful and effective solutions. This experience has enriched my perspective as a designer, emphasizing the importance of well-being in the development of technological products.

Todoo

Mobile App - UX Research - Health - Design Thinking

Company

Todoo

My Role

Product Designer

Tools

Figma Notion ChatGpt

Timeline

2024

Description

Todoo is a comprehensive mental health and emotional wellness app designed to help busy professionals balance their work and personal lives, offering tools for tracking habits, mood, and stress, along with a supportive community.

Context

In a world where work stress and lack of work-life balance are common, Todoo emerges as a comprehensive solution for professionals seeking to maintain their mental and emotional well-being.

Problem to solve


Many busy professionals struggle to manage their stress and emotional well-being due to the lack of integrated tools that combine habit tracking, mood monitoring, and a supportive community. Existing apps often focus on productivity or physical health, but few address mental and emotional well-being holistically.

Development Process Using Design Thinking


We used Design Thinking to develop Todoo, following these key steps:

  1. Empathize: We conducted surveys and interviews with potential users to understand their challenges and needs regarding emotional well-being and stress management. We gained key insights such as the importance of personalization, ease of use, and the desire for a supportive community.


  2. Define: Based on the collected data, we identified specific problems like the difficulty in maintaining healthy habits, the need for stress management tools, and the lack of a community offering emotional support.


  3. Ideate: We organized brainstorming sessions to generate innovative ideas that could solve the defined problems. We prioritized features like habit tracking, mood and stress logging, and the integration of an active community.


  4. Prototype: We developed low-fidelity prototypes to visualize the ideas and gather initial feedback. These prototypes included a dashboard with wellness metrics, an activity calendar, and customization options.


  5. Test: We tested the prototypes with real users and collected their opinions. We adjusted the design and functionalities based on their feedback to ensure Todoo was intuitive and effective.

Development of User Personas, Buyer Personas, and Archetypes


User Personas, Buyer Personas, and Archetypes were developed based on qualitative and quantitative research to guide the design and functionality of Todoo, ensuring the app meets the real needs and behaviors of users.

Benefits of Research and Its Impact


The research provided valuable insights that guided the development of Todoo, ensuring precise alignment with user needs and enabling significant innovations that differentiate the app in the market. Data from the surveys showed that the primary age range of users is 16 to 34 years and there is a great concern for mental and physical health. The interviews revealed the importance of an intuitive interface and personalization according to user needs.

Solution to the Initial Problem


Todoo offers a holistic and personalized platform that combines habit, mood, and stress tracking tools with a supportive community, helping users maintain their emotional well-being while managing their daily responsibilities. Key features include a dashboard with metrics, an activity calendar, and self-care reminders.

Conclusions


Todoo has been developed as an effective solution for the emotional well-being and stress challenges of busy professionals, offering an intuitive and personalized user experience that promotes a balanced and healthy lifestyle. Detailed research and user focus have been crucial to ensuring the app's success and relevance in the current market.

On a personal level, this project has allowed me to better understand the profound needs and challenges related to people's mental and emotional health. I have learned the importance of empathy in design and how a user-centered approach can lead to more meaningful and effective solutions. This experience has enriched my perspective as a designer, emphasizing the importance of well-being in the development of technological products.

Todoo

Mobile App - UX Research - Health - Design Thinking

Company

Todoo

My Role

Product Designer

Tools

Figma Notion ChatGpt

Timeline

2024

Description

Todoo is a comprehensive mental health and emotional wellness app designed to help busy professionals balance their work and personal lives, offering tools for tracking habits, mood, and stress, along with a supportive community.

Context

In a world where work stress and lack of work-life balance are common, Todoo emerges as a comprehensive solution for professionals seeking to maintain their mental and emotional well-being.

Problem to solve


Many busy professionals struggle to manage their stress and emotional well-being due to the lack of integrated tools that combine habit tracking, mood monitoring, and a supportive community. Existing apps often focus on productivity or physical health, but few address mental and emotional well-being holistically.

Development Process Using Design Thinking


We used Design Thinking to develop Todoo, following these key steps:

  1. Empathize: We conducted surveys and interviews with potential users to understand their challenges and needs regarding emotional well-being and stress management. We gained key insights such as the importance of personalization, ease of use, and the desire for a supportive community.


  2. Define: Based on the collected data, we identified specific problems like the difficulty in maintaining healthy habits, the need for stress management tools, and the lack of a community offering emotional support.


  3. Ideate: We organized brainstorming sessions to generate innovative ideas that could solve the defined problems. We prioritized features like habit tracking, mood and stress logging, and the integration of an active community.


  4. Prototype: We developed low-fidelity prototypes to visualize the ideas and gather initial feedback. These prototypes included a dashboard with wellness metrics, an activity calendar, and customization options.


  5. Test: We tested the prototypes with real users and collected their opinions. We adjusted the design and functionalities based on their feedback to ensure Todoo was intuitive and effective.

Development of User Personas, Buyer Personas, and Archetypes


User Personas, Buyer Personas, and Archetypes were developed based on qualitative and quantitative research to guide the design and functionality of Todoo, ensuring the app meets the real needs and behaviors of users.

Benefits of Research and Its Impact


The research provided valuable insights that guided the development of Todoo, ensuring precise alignment with user needs and enabling significant innovations that differentiate the app in the market. Data from the surveys showed that the primary age range of users is 16 to 34 years and there is a great concern for mental and physical health. The interviews revealed the importance of an intuitive interface and personalization according to user needs.

Solution to the Initial Problem


Todoo offers a holistic and personalized platform that combines habit, mood, and stress tracking tools with a supportive community, helping users maintain their emotional well-being while managing their daily responsibilities. Key features include a dashboard with metrics, an activity calendar, and self-care reminders.

Conclusions


Todoo has been developed as an effective solution for the emotional well-being and stress challenges of busy professionals, offering an intuitive and personalized user experience that promotes a balanced and healthy lifestyle. Detailed research and user focus have been crucial to ensuring the app's success and relevance in the current market.

On a personal level, this project has allowed me to better understand the profound needs and challenges related to people's mental and emotional health. I have learned the importance of empathy in design and how a user-centered approach can lead to more meaningful and effective solutions. This experience has enriched my perspective as a designer, emphasizing the importance of well-being in the development of technological products.

Todoo

Mobile App - UX Research - Health - Design Thinking

Company

Todoo

My Role

Product Designer

Tools

Figma Notion ChatGpt

Timeline

2024

Description

Todoo is a comprehensive mental health and emotional wellness app designed to help busy professionals balance their work and personal lives, offering tools for tracking habits, mood, and stress, along with a supportive community.

Context

In a world where work stress and lack of work-life balance are common, Todoo emerges as a comprehensive solution for professionals seeking to maintain their mental and emotional well-being.

Problem to solve


Many busy professionals struggle to manage their stress and emotional well-being due to the lack of integrated tools that combine habit tracking, mood monitoring, and a supportive community. Existing apps often focus on productivity or physical health, but few address mental and emotional well-being holistically.

Development Process Using Design Thinking


We used Design Thinking to develop Todoo, following these key steps:

  1. Empathize: We conducted surveys and interviews with potential users to understand their challenges and needs regarding emotional well-being and stress management. We gained key insights such as the importance of personalization, ease of use, and the desire for a supportive community.


  2. Define: Based on the collected data, we identified specific problems like the difficulty in maintaining healthy habits, the need for stress management tools, and the lack of a community offering emotional support.


  3. Ideate: We organized brainstorming sessions to generate innovative ideas that could solve the defined problems. We prioritized features like habit tracking, mood and stress logging, and the integration of an active community.


  4. Prototype: We developed low-fidelity prototypes to visualize the ideas and gather initial feedback. These prototypes included a dashboard with wellness metrics, an activity calendar, and customization options.


  5. Test: We tested the prototypes with real users and collected their opinions. We adjusted the design and functionalities based on their feedback to ensure Todoo was intuitive and effective.

Development of User Personas, Buyer Personas, and Archetypes


User Personas, Buyer Personas, and Archetypes were developed based on qualitative and quantitative research to guide the design and functionality of Todoo, ensuring the app meets the real needs and behaviors of users.

Benefits of Research and Its Impact


The research provided valuable insights that guided the development of Todoo, ensuring precise alignment with user needs and enabling significant innovations that differentiate the app in the market. Data from the surveys showed that the primary age range of users is 16 to 34 years and there is a great concern for mental and physical health. The interviews revealed the importance of an intuitive interface and personalization according to user needs.

Solution to the Initial Problem


Todoo offers a holistic and personalized platform that combines habit, mood, and stress tracking tools with a supportive community, helping users maintain their emotional well-being while managing their daily responsibilities. Key features include a dashboard with metrics, an activity calendar, and self-care reminders.

Conclusions


Todoo has been developed as an effective solution for the emotional well-being and stress challenges of busy professionals, offering an intuitive and personalized user experience that promotes a balanced and healthy lifestyle. Detailed research and user focus have been crucial to ensuring the app's success and relevance in the current market.

On a personal level, this project has allowed me to better understand the profound needs and challenges related to people's mental and emotional health. I have learned the importance of empathy in design and how a user-centered approach can lead to more meaningful and effective solutions. This experience has enriched my perspective as a designer, emphasizing the importance of well-being in the development of technological products.